Whenever a significant awards ceremony approaches, one notices an outcry for the addition fresh award types to honor unsung work and fill the passions of enthusiasts with niche passions.
Another commentator made the case advocating for terror-themed awards. That would be fantastic. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, there's a strong justification for why my demand is the most urgent and significant. This is the request: There should be a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre isn't exact; it remains highly personal, and typically spark debates concluding with vague boundaries. This explains why cinema institutions avoid this approach. But it is an essential concession within the realm of interactive entertainment, that demonstrate such variety it's challenging to consider them as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Leading game ceremonies currently feature genre categories for Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these six categories actually cover numerous genres, making space possible for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Consider three of outstanding current releases, each quite distinct: building puzzles in a particular game, the pulse-pounding block-matching of another game, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Unfortunately, nowhere.
The Representation Problem
Many instances occur outstanding logic titles launched regularly lacking appropriate categories at major award shows, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.
- A renowned logic title wasn’t nominated for anything during that awards season
- Another creative title missed out in 2019
- Popular arranging title was overlooked in 2021
- Only a few logic titles managed to sneak into independent or mobile categories
Importance of Logic Titles
Commonly they're small games, yet the craft of the puzzle game carries substantial weight. Famous handheld logic titles stand as most popular titles globally maintaining this status for many years.
The famous puzzle experience challenges famous sandbox experiences competing to become highest-selling title ever; it additionally competes for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.
The Solution and Justification
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, given the need to exclude so many good games out.
To emphasize again, these are games lacking appropriate categories in important events. Brain-teaser creators are working at the challenging frontier interactive creation, creating some of most fundamental forms of the video game form. Just like movie stunt professionals, they warrant appreciation. We shouldn't delay 35 years.